3D Animation
Character and abstract motion built from the ground up — blocking, dynamics and physics-driven simulation, refined through to a final polish that reads clearly at any speed.

3D · Motion · Direction
A one-person studio for 3D animation, look development and motion design. This is placeholder copy you can replace — a sentence or two about the work you like to make and the clients you make it for.
Studio
This is placeholder copy you can replace with your own story. I build moving images from concept through final render — title sequences, product films, abstract experiments and everything in between. Every project starts with a mood and a question: how should this move, and what should it make you feel?
Working solo keeps things direct. There's no account layer between you and the person actually pushing the pixels, which means faster turnarounds, honest timelines and a look that stays true to the idea we agreed on. When a project needs more hands, I bring in a trusted network of animators, sound designers and compositors I've worked with for years.
Based in Seoul and working remotely with clients around the world. Whether it's a thirty-second spot or a full title package, the goal is the same — frames that hold up when paused and flow when played.
Selected Work

A looping title sequence exploring speed and light.

Abstract fluid simulation study in chrome and glass.

A folded-paper metropolis unfolding in stop-motion style.

Product hero render with cinematic studio lighting.
Capabilities
An end-to-end offering, from the first idea to the final delivery. Pick the stage you need help with, or hand over the whole thing.
Character and abstract motion built from the ground up — blocking, dynamics and physics-driven simulation, refined through to a final polish that reads clearly at any speed.
Physically based materials, cinematic lighting rigs and render optimisation. This is where a frame gets its mood — the difference between an image and a shot you can't look away from.
Title sequences, product films and social cutdowns cut to the beat. Sound-aware pacing, kinetic type and transitions that carry the eye from one idea to the next.
From a loose brief to a moodboard, storyboard and shot list. I help shape the idea before a single frame is rendered, so the work lands the way it was imagined.
Hero renders that treat an object like jewellery — controlled reflections, soft studio light and shallow depth of field that keep the eye exactly where it should be.
Editorial, colour, compositing and delivery in every format you need. The last ten percent that makes the difference between good and finished.
How it works
Four stages, weekly reviews, no surprises. Here's how a typical project runs from the first email to the final file.
We start with a conversation about the goal, the audience and the feeling. You send references, I ask a lot of questions, and together we agree on scope, timeline and budget before anything moves.
I gather visual references, colour and lighting studies, and a rough animatic. This is the cheapest point to change direction, so we lock the look here before production begins.
Modelling, look development, animation and simulation come together in weekly review builds. You always know where the project stands and there are no surprises at the end.
Editorial, colour, sound sync and compositing, then final delivery in every format and aspect ratio you need — plus the source files if that's part of the agreement.
Kind words
“The final film exceeded the brief in every way. The weekly review builds meant we never worried about where the project was — it just kept getting better.”
“A rare mix of technical depth and a real sense of taste. Our product render became the hero of the entire launch campaign.”
“Calm, fast and genuinely collaborative. We handed over a rough idea and got back something far more ambitious than we'd pictured.”
FAQ
This is placeholder text you can replace. Typical work spans title sequences, product films, abstract loops for social, R&D collaborations and personal commissions. If it moves and needs a strong point of view, it's a good fit.
Tell me about your project — timeline, scope and references all help. I read every message and reply personally.